With some new Chaos Space Marines rumors now floating on the horizon, I have been thinking and discussing with friends about some possible revisions to the codex to help reinvigorate the archetypal villain of the 41st millennium. For those curious, here are the rumors. They are perhaps not as solid as other rumors, but they are definitely interesting regardless.
via The HairySorcerer20 on Bolter and Chainsword 8-21-2015: So the manager at my local GW got back from Nottingham a while ago. And couldn’t help but tell me theres talk of a new chaos codex coming this year at the HQ. I’ve known this guy for years. I’ve never been brought into the back of the shop and had him tell me. Then he mentioned horus heresy stuff in October apparently. I’ve scanned through the internet and found nothing on either. Although he seems like he really wants me to.expect something. I’ll ask him for more info tomorrow. Not too excited. But he isnt a liar. And heck, he’s coming to me about this as I’m essentially the biggest chaos fanboy at the shop.I’ll edit this post if some new info comes up. He said something about tau later in the year but I was too busy squabbling mindlessly about what could be changed. OH and apparently we are going to.be seeing a new deamon engine.. Joy.…He told me to keep £35 handy around the end of this month to the start of September.
I think that Chaos Space Marines are an important codex in the grand scheme of the game. In order to ensure that a hero is adequately challenged and made into an interesting character, the villain must also be as interesting, or perhaps of greater interest, than the hero. In the case of Warhammer 40,000, those heroes are the many servants of the Imperium and the primary villains are the many servants of Chaos. Some of Black Library's best works are coming out of the Horus Heresy novels, and many fans of the lore eat these novels up as fast as they possibly can.
The most disappointing part of the Chaos Space Marines codex, however, is the lack of competitive choices. Many of the choices are certainly good, but it just lacks that edge that it needs in order to really shine, especially compared to the recent Imperial releases.
In order to avoid the minutiae of points discrepancies and appropriate increases or decreases, I plan to focus on three major elements of the codex that may be the key ingredients to make this codex and the Marines worth playing again (I'm not looking for Codex: Cultists and Heldrakes, thanks.)