It is now looking pretty clear that The End Times were indeed that - the end of times for the Warhammer World. Everything that happened in those stories appears to be canon and will count as having occurred. I like to look at it as a farewell chapter for the world we have come to know and love, and a sendoff for all of the characters we have become accustomed to. Most characters got some mention or other, (SPOILERS!) and then died, and in the end the whole world exploded and most everybody got more than their daily dose of Chaos. Sigmar seems to have grabbed a hold of something that allowed him to create a new world, or at least bail out some of our friends and put them into this new realm.
I would like to take a moment to discuss the ramifications of these new rules. Obviously some FAQ's are going to come out and some rules may be updated, but right now there appear to be a few holes that make the competitive aspect of the game less than ideal. As it stands, there are to rolls against your opponents weapons skill, and no strength vs toughness rolls, so an elf spearman is going to have the same chance of hitting and wounding The Glottkin as he is hitting and wounding a goblin. While this is a huge departure from the WHFB we are used to, it may not be so bad overall, since saves and wounds still exist, allowing for some variation in durability that can differentiate these units. Everyone has also gained a 'pseudo-daemonic instability', wherein they lose some models who flee after combat, known as 'battle shock' rather than the traditional morale/fall-back system. How much this affects various units has yet to be seen, but I feel like we'll find that certain unit sizes or types have it much worse under this new mechanic than others.
The largest, and most significant change that is likely to cause gaming imbalance in my mind is the lack of points values or anything to determine a 'fair contest'. Before, you and your opponent would count up points and have a rough estimate of he strength of each others' armies and knew that it would be an even footing, or something thereabouts. Now, there is no limit apparently, all things are 'unbound', for lack of a better term. A warscroll details a unit you can take, but doesn't limit the number of models allowed in that unit. As a result, even if we take the same number of warscrolls, you might have magnitudes more miniatures on the field. Maybe players can fiddle with comp to mean each army must have the equivalent number of wounds, but even this may not be perfect since one goblin is equivalent to one Chaos Warrior in that scheme. I shudder at the idea of two people lining up to play a friendly match, 'let's each have 7 warscrolls', they might say, and while one army looks pretty normal, the other has 7 Greater Daemons or 7 hordes of Putrid Blightkings. This is unlikely to be a fair match.
Regardless, the community will likely find a way to work around these issues, manage a comp system to balance things out, or get some kind of FAQ/Edit/Clarification from Games Workshop to fix some of these holes. Ultimately, GW has long claimed to be a models company, putting out rules just as an avenue for casual 'beer & pretzels' gaming to find way to play with the toys they sell you, and it seems that, at least in Warhammer: Age Of Sigmar, we'll be getting just that: a casual ruleset for tossing dice with our friends that is great for anyone to play and doesn't require the huge rulebook full of fiddly crunch aspects to bog down the fun for a causal or new gamer.
|The Launch Announcement email to stores concerning AoS|
|Rules Page 1|
|Rules Page 2|
|Rules Page 3|
|Rules Page 4|
|Example Warscroll. Note the lack of a points value or unit size restriction.|
How do you feel about these developments? Is this just what you were hoping for, or is it all an unmitigated disaster? Let us know in the comments.