Today we have the Nasty Nobs from the Ork camp vs the Fiesty Flesh Hounds of Khorne!
All units are using base equipment with no upgrades or wargear unless the point costs don’t match up.
Rules: 2 turns of shooting, followed by close combat until death.
Strictly Using Math-hammer but rounding decimals to the nearest number.
Both units shoot and both are counted as assaulting unless Overwatching would be more advantageous.
Shooting Round 1:
Nobs deal 1 unsaved wound to the Flesh Hounds.
Shooting Round 2:
Nobs finish off a Hound, taking its final wound.
Assault Round 1:
Flesh Hounds deal an amazing 9 WOUNDS to the Nobs unsaved. Being that they are a higher Initiative, coupled with Furious Charge and higher Weapon Skill, they tear the Nobs apart.
The bloodied Nobs deal 4 unsaved wounds to the Flesh Hounds with their amazing 5 ATTACKS each on the charge with Furious Charge.
At this point the Nobs are likely to fail their Leadership needing a 3 or less and my rule for D6 rolls is that they are a 3. So they will roll a 3 on their Mob Rule table, causing D6 Str4 AP- hits. This will probably at least kill the wounded Nob but they will pass the check.
Assault Round 2:
Flesh Hounds deal 3 more unsaved wounds, removing a Nob and wounding another.The Nobs come back with 2 more unsaved wounds on the Hounds, killing one. But by this time it will just be a war of attrition for the Orks, and their self-destructive Mob Rule and their lower number will ultimately destroy them in 2 turns of less. Now obviously having a Power Klaw in the unit would make a big difference, doubling out Flesh Hounds with each unsaved wound. If the Nob unit had more bodies, they would slowly turn the tides because they have 4 base attacks vs 2 on the Hounds. But sadly that isn’t how it works for them.
Interested in seeing the results of past Death Matches? Check out these links in this series:
Dark Eldar Grotesques vs Space Wolf Grey Hunters