- All units are using base equipment with no upgrades or wargear unless the point costs don’t match up.
- 2 turns of shooting, followed by close combat until death.
- Strictly Using Math-hammer but rounding decimals to the nearest number.
- No Cover.
- Both units shoot and both are counted as assaulting unless Overwatching would be more advantageous.
First Shooting Turn:
Grey Hunters pour Bolter Fire into the Grotesques, who only have a 6+ Save before their Feel No Pain. They inflict 2 unsaved wounds on a Grotesque, leaving 3 of them unwounded and one with a single wound remaining.
Grotesques have no shooting.
Second Shooting Turn:
Grey Hunters lay into the Grotesques again, killing the wounded Grotesque and putting another unsaved wound on another one.
Grotesques have no shooting. I think I already said that. Quit asking about it.
First Turn of Assault:
Grey Hunters choose to Overwatch into the oncoming Groteques, because they have Counter-attack so they will get the extra attack regardless. They cause one more unsaved wound. Their defensive grenades take away the Grotesques extra attack for charging. Since they go at the same initiative they attack and cause a final wound on the wounded Grotesque.
The Grotesques get 2 extra attacks each due to Rampage bringing them to 6 Attacks each including their two weapons. They cause 3 unsaved wounds on the Grey Hunters from to their Poison 4+ and rerolling.
Second Turn of Assault:
The Grey Hunters cause a single wound this turn.
Grotesques kill two more Grey Hunters.
Every Turn After That:
The Grey Hunters will continue to do between 0-1 wounds each turn unsaved while the Grotesques do 1-2 unsaved wounds untilt he Grey Hunters are dead in about 2 more turns.
There you have it folks! So if you see this match up in a game, you know what to expect if the dice roll they way they "should" through probability.