This is where Mechadrome comes in, a 28mm tabletop game which pits rival teams of Mechs against each other in an arena style setting. Mechadrome, by Gangfight Games, is currently receiving funding via Kickstarter and I (PH) caught up with Tim Kline (TK) to find out more about the game.
PH: Hi Tim, welcome to Talk Wargaming. Lets begin by getting an overview of your Kickstarter campaign, Mechadrome. What can you tell us about the project?TK: Mechadrome is a "Gladiator Arena Mech Combat Skirmish Sports Game" where teams of giant robots battle it out every week to bring glory to their home planets on Monday Night Mecha. It's all about big models and big robots and big guns. The game has a lower model count, since the models are so big, and the rules are easy to learn. Most games can be played in an hour or less.
PH: You say that the games are smaller in size and quicker to play, would you say that this was done to appeal to more casual players or those who are new to wargaming?TK: Yes, definitely. I enjoy big-army games that take 3 hours to play, but the older I get, the less spare time I have. So I purposely designed Mechadrome to be fast and fun and full of carnage. Blackwater Gulch is the same way, in fact both games are using mostly the same rules. I'd rather play 2 or 3 light hearted and fun games in an evening than 1 large game where your nose is in the rulebook half the time.
PH: After reading through your rules, one thing which caught my interest was the ability to fully customise all of your mechs using the Mech Lab. What made you take this decision and how well do you feel it will work in terms of balancing?TK: I wanted to give players plenty of options. A lot of games come with a set stat line and equipment for each unit, but I want players to feel free to use any weapons and build or convert their models however they want to. But to balance things, you only have a finite amount of points to spend building your mech, so while you may think you'll have an ubermech and max out your ranged combat skill, you may find that doing that makes other important stats like Energy or Power too low to be effective. So you still need to find a good balance. The best weapons require a higher combat skill to use them. Or you can do devastating attacks from above, but booster jets can only be used once per turn. If you have a lot of weapons, you'll need a high Energy attribute to use them effectively. So, there's a pro & con for everything. I'm really looking forward to seeing what kinds of Mechs that the other players come up with, but we'll also be including Pilot Cards with all of our models for the players that just want to dive right into the game and not have to worry about the mech building aspects.
PH: What were your influences in designing the Mechadrome miniatures? Be it intentional or not, I can definitely see an element of Titanfalls ‘Ogre’ in them.TK: I love Titanfall! But, these mechs were designed over a year ago, so I call the similarities a "happy
accident". Actually we're trying to mix together lots of different mech styles, so you'll see a little bit of Battletech mixed with some Gundam or old Transformers. As the game grows you'll start to see lots of new and more unique mechs making up different races or free agents.