0
In a surprisingly fast move the FAQ's for 7th are here already.

http://www.blacklibrary.com/faqs-and-errata.html

I'm going to read through them now and edit this post with the important bits (as I see them) as I go.

Tyranids:
 Nothing, this is a pathetically short FAQ. Well, next to nothing, Broodlords who cast Dominion temporarily become Synapse Creatures, which is a pretty big deal.

Shadow in the Warp was not changed, which is unsurprising but very shitty.

Necrons:
All of our Special Characters have lost the ability to take Catacomb Command Barges, which is shitty (especially for Anrakyr, I'll basically never take him now).

Gloom Prism now gives +2 to Deny The Witch rolls to all units within 3". The 3" range still limits its usefulness by a lot, but it's otherwise pretty solid.

Eldar:
Unsurprisingly all Psykers/Psychic Pilots have been given access to Daemonology. Kinda want to see a Hemlock Wraithfighter  running around summoning Daemons just for the luls.

Space Wolves:
Am I reading this wrong or did Space Wolves just lose access to all their unique psychic powers?

Chaos Space Marines:
Heldrake took a major nerf here. The flamer/autocannon is now Hull Mounted (45 degree arc of fire out front) instead of Turret Mounted (any direction). No more flying over a unit and then froshing it.

Tau Empire:
Disruption Pods grant +1 Cover Save to their model now. Unless I'm mistaken it used to be Stealth right? Or is this an old change?

Orks:
Nope, Orks lost all their powers to.

Sisters of Battle:
No FAQ for you. GW doesn't think you're a real army anyways.

OVERALL:
So instead of updating the Powers with a couple lines of text to bring them in line with the new edition (something that would take 5 minutes) GW would rather just can every pre-6th Edition Codex powers. That is... that's actually really offensive to me. That's just a huge FU to the players of those armies.

Post a Comment

 
Top