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More Dwarf overload again today. It seems the closer we get to the release date the more they're Dwarfing everything else.


General Games Workshop Rumors


This one here is from Natfka (of course) its seems there's a rat in the GW HQ system as allegedly there's a meeting taking place - a long one...

Hopefully come Thursday we'll have more of this information filtered through.

via an anonymous source on Faeit 212
Meeting started Sunday and goes through Wednesday.
Instruction on how the HQ works for European countries.
European HQ will as well be placed in Nottingham.
Information on FW being sold in GWs.


Warhammer 40k Rumors

Upcoming Supplements

via a reader on Faeit 212
Emailed black library to ask about supplements. Was told to expect some soon with print edition of sentinels due out march and iron hands clan due easter.

Warhammer Fantasy Rumors

Dwarf Rules

via an anonymous source on Faeit 212
Gyrocopter Update: it is nearly 1/2 the original point cost.  For approx. 100 pts you can field 1 with vanguard.  You can have 6 in an army and 12 in grand army.  It has a template gun as before that can be swapped out for a Brimstone Cannon: 18", str 5, armor piercing, dwarf crafted, multiple shot d3, quick to fire.

Gyrobomber Update: The Clattergun is 24", Str 4, armor piercing, dwarf crafted, multiple shot (4), quick to fire.  both Gyro's can get vanguard.

Conflicting reports, even from me, concerning number of runes.  There are 2x Weapon Rune pages, 4 additional pages with Armor/Banner/Talisman/Engineering Runes. 1x Ancestral Heirloom page (specific named items).

Runes are broken down like so: Rune of Blah Cost: X/Y/Z.  x-y-z is the number of runes of that type you can place on an item, increasing its cost.  Description of its exact rules follows a brief "fluff" description. One thing of note: A cannon can have up to 100 pts of Runes!

Thorek is in the book. Bugman is a hero level.

The Unit Breakdown is thus: Core (Warriors/Quarrelers/Thunderers/Longbeards); Special (Hammers/Ironbreakers/Slayers/Miners/Cannon/Grudge Thrower/Bolt Thrower/Gyrocopter); Rare (Organ Gun/Flame Cannon/Ranger/ Irondrakes / Gyrobomber).  It is possible I got one of the Rare and Special guns flip flopped.

I double checked (could still be wrong) but Dwarves no longer have -1 to move when charging/fleeing.

Dwarf Statline in the Box


via a reader here on Faeit 212
I picked up a unit of dwarf hammers today. And much to my surprise it shows stats for both hammerers and longbeards on the back of the instructions.













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