Chaos Space Marine Rumors

Predicted Release Date - Beginning of the Summer

The Chaos Space Marine rumors have begun to surface on the internet so it's time to put together an all inclusive CSM Rumours roundup.

As always the latest updated rumors will be bolded in RED. It's a bit sparse at the moment as there isn't a massive amount of information, despite this feel free to bookmark this page and refer back to it whenever you need to as it'll be kept bang up to date with news from every rumor source we find.

The Rumor Breakdown

Games Workshop have decided to renew some of the CSM models for the following reasons.
  1. The dated look of the range
  2. The hybrid nature of many kits
  3. The lack of a non generic non marked lord outside of Dark Vengeance



  • Chaos Lord in clampack format. 5 part model compatible with the existing CSM range. Designed with conversions and kitbashing in mind.



  • Obliterator/Mutilator combination kit 
  • Chaos Chosen with lots of Chaos God specific bits including 5 heads per god.



  • Chaos Cultist set with options for Plague Zombies


Fast Attack



Heavy Support

  • Chaos Havocs with new designs for certain weaponry. Come on 5 man sprue and lots of variable heads from different Mk armors.


Special Characters



  • Long War / Long Crusade Supplement Contains legion fluff from the last 10,000 years
    Veteran of the Long War rule allows skill purchases.
    Skill prices are variable with some units unable to take specific options.
    Skills include fear, infiltrate, tank hunter, relentless, outflank, stubborn, preferred enemy, shred and fleet.
    Feel No Pain is not available and units can take no more than three skills each.
    Due for 4 Warhammer Weekly releases.

Dark Vengeance CSMs "Crimson Slaughter" may receive a supplement.
4 Chaos Supplements
due for release each with unique warlord traits. Rumored to allow players to take units from Codex CSM and Daemons.
  • The Book of Khorne
  • The Book of Nurgle
  • The Book of Tzeentch
  • The Book of Slaanesh

Rumors Sources 

Faeit 212

There is a supplement due for release.
The long war/long crusade
The name itself is a bit of an unknown to me but that's the general gist of it.

Contains fluff on what the legions have been doing for the last 10,000 years.

Rulewise any model with the veteran of the long war rule may purchase additional specialist skills represented by the universal rules. The skills vary in price with fear being one of the cheapest skills. Certain units may not take certain skills I.e havocs may not take fleet.

Confirmed skills so far are, fear,infiltrate,tank hunter, relentless,outflank?, stubborn, preferred enemy, shred and fleet.

Fear was around 5 points a squad with infiltrate being the most expensive skill available.

On an unrelated note expect a fair amount of metal models to disappear from sale within the next two ish months as gw is melting down metal stock again and selling it off.
Thanks for the excellent rumours! 1) is the new vet skill permanent to the squad, unlike a banner?
2) Any idea if it can be used with the BL supplement, or just the codex?
1.Skills are permament.
2. The supplement can be used with ANY chaos supplement not just the BL supplement. Future supplements may have restrictions on what skills may be taken however

Is FNP purchasable?
FNP is not purchasable I'm afraid

Do you know if all of the skills will be available to all units with VotLW, or if each unit will have a separate selection of skills to choose from? On a related note, will it be a flat cost to upgrade or unit or will different units have to pay different amounts for each skill?
Basically each skill has a list of units underneath it . Any unit on the list may take the skill. Certain units are not on the list due to whatever reason. The example I was given was havoc can't take the fleet skill.
All skills cost the same no matter what unit takes them.

Are the different legions mentioned in the supplement, or is this just a way to expand upon the Chaos Marine codex?  Can you take more than one upgrade?
Yup, there's a limit of three skills I think per squad however. To answer your original question the legions are mentioned in fluff only. The supplement is really just Codex chaos space marines +1.

if it unlocks Stubborn at a decent unit price.... Man I'll be bringing some big ol CSM blobs to the party.
Stubborn was one of the cheaper skills I think, at around 8 or ten points. I'm not sure if that's a decent price as I don't play sixth ed
8 or 10 for the whole squad right??
All prices are for the whole unit. Hq's skills are 5pts each

Can you still take mark upgrades while also taking these vet upgrades?
Marks can still be taken by the squad along with banners.

what's the projected release date for this mini-supplement?
This is a bit of a mystery to me, it's a week 4 release in the new weekly white dwarf, all I really know is its coming soon. I'm expecting it to be out within 3 months at max

 Can Plague marines take infiltrate? Can Terminators take infiltrate? Does shred apply to all weapons, or just melee weapons? Thanks!
Terminator's can't take infiltrate, plague marines can I believe. Shred is for melee weapons only
I'm not sure about the infiltrate on the thousand sons. Fearless is a skill that pretty much every unit can take, terminator included

can mutilators get fleet?
I don't think oblits or mutilators can take any skills at all, I will have to double check in a few days time to confirm for certain

Can HQ's with VotLW take any of the USR upgrades?
Yep, hq's can take the skills, they have access to every skill I think

If I can put Stuborn on my CSMs and not have it be shot out like the fearless banner, then assuming it's no more then 25 points, I think that will solve the biggest problem for CSMs as a unit, leadership.
Stubborn was around 10 points as far as I can remember

Will the Rumored models (New CSMs, Lord, Etc.) be released alongside this supplement?

Is there anything else in this supplement, let's say FOC modification?
Is Infiltration really costy?
Nope its nothing but skills I'm afraid. I'm no too sure if it's a full supplement or a big dataslate. I wasn't paying that much attention to begin with.
Infiltration is 20pts a unit
HQ skills are 5pts each
All other units share the same skill price

Future digital products WILL include free stuff for units of a comparable quality to chapter tactics.

i just want something to give my noise marine rending so i can pretend that they are palatine blades
Rending may be on the skill lists. I can't confirm for a few days

Does the unit ~have~ to take the VotLW upgrade in order to qualify to be able to take an available USR upgrade on the unit?
For now yes, future downloadable content is likely to change this or make the Votlw upgrade free

I also suspect that none of the Walkers can benefit from this?
Walkers can benefit from a few skills, tank hunter being one which I can remember currently

 from your perspective is the pairing between the unit and what the skills offer at least viable?
Most units can take the majority of the skill sets. There are essentially pointless upgrade skills but you can still take them for whatever reason. It's very much a choose whatever you want kinda thing

All I play is Thousand Sons. Not really interested in what happens with Mark of Tzeentch CSMs but I am interested if you could describe what you know about the plastic god-specific bits (if anything)?
Tzeentch heads are similar to the current thousand son heads, on head is also a very nice bird mask helmet.
Nurgle heads include a mixture of gasmasky heads and a head with its brain exposed.
Khorne heads are horney, spikey helmetty heads.
Slaanesh heads include a hellraiser Esq pinhead. Helmets heads have stretched skin, tounges and big speaker grills
Now, it is a 10man kit? Are there any "sorcerer" looking things, or a tabard? Maybe a nice force staff?
It is a ten man kit, there are a few tabardy things that go in between legs. The spear could be possibly converted to a staff without too much trouble I think
Walkers can also get these skills!? All our Walkers? How does this work, as they can't take Veterans of the Long War - They have just access to these skills by default? Will they get further upgrades like Marks/Dedications so they something god-specific?

gw have identified a number of issues with the chaos line with the main 3 being 1. The dated look of a number of models. 2. The hybrid nature of many kits 3. The lack of a generic non God marked lord outside of dark vengeance

There is to be a plastic clampack lord released in suitably ornate armour. The lord is mono posed and comprised of 5 pieces. This model has supposedly been designed as to be easy to kit bash/convert to allow chaos players to use the new updated power armour bits on.

Regarding the chosen. All power weapon variants are in the box with the lance and axe sharing the same body but with a separate head piece. Icons are included as is a number of God specific pads and heads. The kit has an "outrageous" number of head options.

Regarding the havoc. The havoc and new chosen/ standard marine kit share a core sprue containing 5 complete marine's. The havoc then has a number of unique sprues containing weaponry, backpacks and torso options. The havoc also boast an impressive number of heads with many appearing as mk2/3 heads with optical upgrades.
One of the new kits would be a plastic havoc boxset. With lots of bits to add to the models.

On the release date it's implied that the kits would be released in the 4th week of the month in the new weekly white dwarf.

 Bell of Lost Souls

Sources have told us that many of the quick assembly minis in the Dark Vengeance set are getting the full treatment and arriving as fully-optioned multi-part plastic kits.  The following are on the way:

-Helbrute with all the weapon options
-Chaos Cultist set with options for Plague Zombies
-Chaos Lord in clampack format said to be bits compatible with the existing CSM range.
-Chaos Chosen with buckets of god-specific bits including 5 heads per god.
-Obliterators/Mutilators combo-kit
-Chaos Havocs with all new visual designs for certain weapons.

Half of these will ship very soon, the other half closer to Summer.


Im just going to lay this out nice and simple.

Chaos will be receiving some serious treatment very soon in the form of 4 new supplements, I do not have a release date (I couldn't even get an approximate) but what I could get was the following information about what the supplements will do...

- There will be 4 supplements released within short succession, possibly even all at once
- They will be called "The Book of Khorne", "The Book of Nurgle", "The Book of Tzeentch" and "The Book of Slanesh"
- They will work for both chaos space marines AND chaos Daemons in a very unique way
- each will have its own unique warlord traits and some new wargear options

I asked how they work for both codex and the example I was given was something along these lines..
Each book is designed to represent a combined force of daemon and marine all working in the will of their chosen patron, this will be done by allowing players to take units from BOTH Codex: Chaos Space Marines AND Codex: Chaos Daemons without the need to ally so long as they all follow the same god. For example in the book of khorne you can take any unit from either codex as long as it doesnt have Daemon of nurgle, slaanesh or tzeentch or mark of nurgle, slaanesh or Tzeentch.

 40k Radio

On the Chaos Space Marine Releases. 1) Look for the stuff to be released beginning of summer. 2) Crimson Slaughter(CSM in the DV starter) might receive a Supplement as well.

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