It's time for another early look inside the Space Marine Codex!



Some of you may remember Part 1, if not I suggest taking a look so you can see the rules on the Chapter Tactics and Special Characters.

All caught up now? Good. Now we can start!

Once again special thanks goes to 40k Radio for their efforts to share this all with us. Once again I'll using comparative costing for points (in other words any comparisons are made to the points values given in the 5th Edition codex), just to keep things nice and simple. So with that in mind, let's get started!

To keep things simple we're going to focus only on the changes here. If it isn't mentioned it was either not covered by 40k Radio or wasn't changed.

Relics

Burning Blade: S+3, AP2, Melee, Blind, Incandescent Same cost as a Razorback with Extra Armor
Incandescent: At the end of an Assault Phase in which the bearer made a successful to-hit roll with the Burning Blade roll a D6. On a roll of a 2+ nothing happens. On a roll of a 1 the bearer takes a S4, AP2 hit.

Armor of Indomitus: 2+, 6++, Relentless Same cost as a Landspeeder with a Multi-melta
Once per game during any phase the wearer may choose to temporarily push the forcefield to its limits. For the duration of that phase the Armor Indomitus has a 2++ Invunerable Save.

Shield Eternal:  Storm Shield, Adamantium Will, Eternal Warrior Same cost as a Landspeeder

Primarch's Wrath:  Bolter, S4, AP4, Salvo 3/5, Shred, Mastercrafted 15 points less than a Rhino

Teeth of Terra: S+2, AP3, Melee, Rampage, Specialist Weapon, Strikedown Same cost as a Rhino

Standard of the Emperor Ascendant: Same cost as Landspeeder Stom with Multi-melta
Friendly units n 12" with the same Chapter Tactics as the bearer re-roll morale checks and pinning tests. Additionally, friendly units chosen from Codex: Space Marines within 6" of the bearer have the Hatred special rule, and add +1 to their total when determining their assault rolls. Furthermore, the bearer and his unit have the Fear special rule.

Wargear

 Ranged Weapons: Models may replace their Boltgun or Bolt Pistol with one of the following:
  • Stormbolter (5 point decrease)
  • Combi-Flamer, Melta, Plasma, or Grav (same cost)
  • Grav Pistol (Plasma Pistol price)
  • Plasma Pistol (same cost)
Melee Weapons: Models may replace their Boltgun or Bolt Pistol with one of the following:
  • Power Weapons (same cost as Tactical Sergeant's)
  • Lighting Claw (same cost as above)
  • Power Fist (same cost)
  • Thunderhammer (same cost as Captain's)
Terminator Weapons: (These are restricted to Independent Characters in Terminator Armor)

     Storm Bolter may be replaced with:
  • Combi-Flamer, Melta, or Plasma (two Captain's Storm bolters)
  • Lighting Claw (5 points more than current option)
  • Thunderhammer (5 points more than current option)
     Power Weapon may be replaced with:
  • Lighting Claw (same cost)
  • Stormshield (5 points less)
  • Powerfist (same cost)
  • Chainfist (same cost)
  • Thunderhamer (same cost)
Heavy Weapons: (points cost compared to Tactical Squad)
  • Heavy Bolter  +10
  • Heavy Flamer (Sternguard and Legion of the Damned ONLY same cost as Sternguard's)
  • Multi-melta +10
  • Missile Launcher +15 (Flakk upgrade same cost as DA)
  • Plasma Cannon +10 points
  • Lascannon +10 points
Special Weapons: (points cost compared to Tactical Squad)
  • Flamer +5
  • Meltagun +5
  • Grav rifle (same as plasma gun)
  • Plasma gun +5
Special Issue Wargear:
  • Auspex (same cost as new Flamer)
  • Melta bomb (same cost as new Flamer)
  • Digital Weapons (same cost as new Flamer)
  • Teleport Homer (same cost as new Melta)
  • Jump Pack (same cost as 3 new Melta Bombs)
  • Bike (same cost as 4 new Melta Bombs)
Vehicle Wargear: (points cost compared to Rhino wargear options)
  •  Dozer blade +0 (Land Raiders can not take)
  • Storm bolter -5
  • Hunter-killer missile +0
  • Extra armor -5

HQ

Chapter Master
  • +5 points base
  • Artificer Armor new cost +5
  • Wargear Lists: Relics, Ranged, Melee, Special, Special Issue (Terminator Armor unlocks Terminator Wargear)
  • Terminator Armor same cost
  • +1 Wound/Attack over current incarnation
  • Mounted Assault: If the Chapter Master purchases a bike, all Bike Squads of at least 5+ models may be taken as Troops.
  • Orbital Bombardment: S10, AP1, Assault 1, 1 use only.
Honor Guard
  • -10 points less model
  • Relic blades 5 points less per model
  • Chapter Banner same cost
  • May take Standard of the Emperor Ascendant
Captain
  • -10 points less
  • Mounted Assault
  • Wargear Lists: Relics, Ranged, Melee, Special, Special Issue
Terminator Captain
  •  Seperate entry
  • -20 from current Captain in Terminator armor
Command Squad
  • 1 may be taken for each Captain, Chaplain or Librarian in the army
  • -15 points less
  • Apothecary +15 upgrade
  • -60 point discount for bikes
  • -5 point discount on Storm shields
  • May trade Bolt Pistols for Bolters for free
  • Veterans may take Melee, and Ranged, Special wargear
  • May take Standard of the Emperor Ascendant
Librarian
  •  -35 point discount
  • Mastery level 2: -25 point discount
  • No codex powers
  • Has access to Biomancy, Pyromancy, Telekenesis, and Telepathy disciplines
  • May take Terminator armor for same base cost
  • Not permitted in Black Templar armies (Black Templars have no rules to prevent allying psykers in)
  • Wargear Lists: Relics, Ranged, Melee, Special, Special Issue (Terminator Armor unlocks Terminator Wargear)
  • No Combi-grav
Chaplain
  • -10 point discount
  • Wargear Lists: Relics, Ranged, Melee, Special, Special Issue (Terminator Armor unlocks Terminator Wargear)
  • Terminator armor same cost
  • No Combi-grav
Master of the Forge
  • -10 point discount
  • Lord of the Armory unchanged
  • Wargear Lists: Relics, Ranged, Melee, Special, Special Issue
  • May replace Bolt Pistol or Bolter with Power Axe
Techmarine
  • Same points cost
  • May take one per HQ in your army. Does not use a slot
  • Wargear Lists: Ranged, Melee, Special Issue
  • May replace Bolt Pistol or Bolter with Power Axe
Servitors
  • Same base cost for unit
  • Additional Servitors cost 5 points less each
  • Heavy bolter -10 cost reduction
  • Multi-melta -20 point cost reduction
  • Plasma Cannon -10 point cost reduction

Troops

Tactical Marines
  • -2 point per model cost reduction
  • Veteran Sergeant upgrade same cost as in DA book
  • Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
  • If the unit has less than 10 models 1 model may take 1 weapon from either the Special or Heavy Weapons Wargear lists
  • If the unit has 10 models one model may take 1 weapon from the Special Weapons list and a different model may take 1 weapon from the Heavy Weapons Wargear list
Scouts
  •  -2 points per model cost reduction
  • Heavy bolter -2 points
  • Hellfire shells same cost as Meltabomb
  • Missile launcher same cost as wargear list
  • Flakk same cost as wargear list
  • Veteran Sergeant upgrade same cost as in DA book
  • Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
  • Camo cloaks -1 point discount
  • Teleport homer -5 points
  • Sniper Rifle +1 points
  • May take a Landspeeder Storm as a Dedicated Transport
Crusader Squad
  • Initiates same cost as Tacticals
  • Neophyte base leadership now 8 (Zion's notes: I did check, and the old ones were base 7, they just tested on an 8 because of the Initiates, so please no burning my car down for being "wrong")
  • 1 Initiate may take either a Heavy Weapon or a Power Weapon or a Power Fists
  • A different Initiate may take a Special Weapon
  • Sword Brethren upgrade same cost as Veteran Sergeant (same wargear options too)
  • Has Chapter Tactics: Black Templars
  • May take a Land Raider Crusader as a Dedicated Transport

Dedicated Transports

Rhino
  • No changes (wargear prices changed for codex)
Razorback
  • +15 points base cost
  • Twin-Linked Heavy Flamer now a free option
  • Assault Cannon -15 point reduction
  • TL Lascannon -15 reduction
  • Lascannon/TL Plasmagun -15 point reduction
Drop Pod
  • 10 model capacity
Land Speeder Storm
  • Now a dedicated transport for Scouts
  • -5 point reduction
  • May replace Heavy Bolter with free Heavy Flamer, Multi-melta for 5 points less, Assault Cannon for 15 points less
  • Jamming Beacon now makes models that are in range roll twice the number of scatter dice that distance they normally would
  • Cerberus Launcher: 18" S2, AP-, Heavy 1, Large Blast, Blind

 Elites

 Sternguard
  •  -3 points per model
  • Up to two Sternguard may take a Special or Heavy weapon from the wargear lis
  • Combi weapons went 5 points each
Vanguard
  • -1 point per model
  • All models may take weapons from the melee wargear list
  • Jump packs -7 points less per pack
  • Storm shields -5 points less per shield
  • Heroic Intervention: Unit doesn't suffer penalties for disordered charges, and Veteran Sergeants automatically pass Glorious Intervention checks
Dreadnoughts
  • -5 points less model
  • Venerable a +25 point upgrade
  • Assault Cannon +10 point increase
  • TL Lascannon -5 point decrease
  • Left-arm Autocannon +5 points
  • Does not have Chapter Tactics
Ironclad Dreadnought
  • Points cost unchanged
  • Meltagun option free
  • No Chapter Tactics
Legion of the Damned
  • -10 points per model
  • 1 model may take one of the following special weapons: Flamer (-15 points cheaper), Melta (-10 points cheaper), Plasma (-5 points cheaper)
  • No grav option
  • 1 model may take a Heavy Weapon from the wargear section
  • Sergeant may take a weapon from Ranged wargear
  • Sergeant may replace bolter with chainsword for free, power weapon (same cost as wargear), power fist (same cost as wargear)
  • All shooting attacks ignore cover
  • All special rules the same
Terminators
  • Same base cost
  • Heavy Flamer +5 points more
  • Assault Cannon -10 points cheaper
  • Cyclone Missile Launcher -10 points cheaper
Assault Terminators
  • Same base cost
  • Thunderhammer/Stormshield +5 points more
Assault Centurions
  • First 3 cost 10 points less than base Terminator squad
  • Up to 3 models may be purchased for purchased for the squad for the same cost as a Predator (each)
  • May replace the Iron Clad Launcher with Missile Launcher for free
  • May replace Twin-linked flamer for a Twin-linked Melta for the cost of a flamer in the wargear section
  • Sergeant may purchase an Omniscope for the cost of a melta gun. It grants him Night Fight and Split Fire
  • May take a Land Raider as a Dedicated Transport
  • Has Move Through Cover, and Extra Bulky Special rules
  • Decimator Protocols: Models with this rule may fire up to 2 weapons in the shooting phase.

Fast Attack

Assault Squad
  • -1 point per model cheaper
  • Flamer 5 points cheaper
  • Plasma pistol unchanged
  • Veteran Sergeant upgrade same cost as in DA book
  • Sergeant/Veteran Sergeant have access to Melee wargear, and purchase a Grav Pistol or Plasma Pistol for the same cost
  • Dedicated Transport rules unchanged
Land Speeder Storm Squadron
  • Typhoon Missile Launcher 15 points cheaper
  • Assault Cannon 10 points cheaper
  • Multi-melta, Heavy Flamer, and Heavy Bolter unchanged
Storm Talon
  • Same as in Death from the Skies
Bike Squad
  • 4 points less per model
  • Veteran Sergeant upgrade same cost as in DA book
  • Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
  • Attack bike upgrade +5 points more
Attack Bikes
  • +5 more per model
Scout Bikes
  • 2 points cheaper per model
  • Grenade launcher upgrade -5 points cheaper
  • Locator Beacon -15 points cheaper
  • Veteran Sergeant upgrade same cost as in DA book
  • Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
  • Cluster mines are now placed by putting a marker in a terrain peice for both players to see. They alsonow turn a piece of difficult terrain into Dangerous terrain. Limit 1 marker per terrain piece.

Heavy Support

Devastator Squad
  • Same base cost as new Tacticals
  • Veteran Sergeant upgrade same cost as in DA book
  • Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
  • Up to 4 Marines may each take 1 Heavy weapon from the Heavy Weapons wargear section
Devastator Centurions
  • Same base cost as Assault Centurions
  • Same cost for additional models as Assault Centurions
  • May replace the Hurricane Bolter with Missile Launchers for the cost of a meltagun
  • May replace the Heavy Bolters with Lascannons for the cost of 2 meltaguns
  • May replace Heavy Bolters with Grav Cannon/Grav Amp for the cost of 2 meltaguns
  • Sergeant may take Omniscope for same cost as meltagun
  • May take Landraider as Dedicated Transport
  • Does not have Move Through Cover
Thunderfire Cannon
  • No change
Predator
  • Base cost +15 points more
  • TL Lascannon -20 points cheaper
  • Heavy bolter Sponsons -5 points cheaper
  • Lascannon Sponsons -20 points cheaper
Whirlwind
  • Base cost -20 cheaper
Vindicator
  • Base cost +10 points
Hunter
  • 10 points more than current Predator
  • Skyspear Missile Launcher: 60" S7, AP2, Heavy 1, Savant Lock, Armorbane
  • Savant Lock: When shooting at a flyer or flying monstrous creature, you put a marker on it for each miss. The markers stay on the flyer until it leaves the table, is destroyed or is engaged in close combat. At the beginning of every friendly shooting phase you roll for those markers. On a 5 or a 6 that missile hits vehicles in the rear armor, these shots are resolved using the above profile.
Stalker
  • Same cost as new Predator cost
  • Icarus Storm Cannon Array: 48", S7, AP4, Heavy 4
  • Icarus has two firing modes: Single target and Dual Target
  • Single target: above profile, twin-linked
  • Dual target: Must be declared before shooting. Pick two targets in range and resolve shooting attacks against them using both of them, but at BS2
All Land Raiders
  • No points change
  • "Godhammer" variant now holds 10 models.
  • No other changes
Storm Raven
  • No changes from Death from the Skies

Other Notes:

Graviton Weapons
  • All S-, AP2
  • All have the Graviton rule: Use armor save to wound. Against vehicles roll a D6, on a 1-5 nothing happens, on a 6 the vehicle is Immobilized and loses a hull point. Grav weapons do not effect buildings.
From FW:
"We plan to review all of the Badab Chacaters once the Space Marine Codex has been released. However, we don't have a specific time frame for this so please accept our apologies. "

So there we are folks, a lot more rumors to go with the ones we've already got. I don't know about you but I'm excited. Plus I think the Hunter and Stalker tanks look better than people were expecting considering neither have Interceptor or firing modes that let them not shoot as if they're Skyfiring.

Speaking of Skyfire, I just want to remind people that Skyfire works on Skimmers too. So those Eldar tanks you don't like, or the Necron skimmers that never want to go down can be shot at using your full ballistic skill with those new tanks.

Well that's all for now. I'll keep you posted if anything else comes out, but failing that it looks like what's up next is Tyranids, so we'll be diving into that real soon. So stayed tune for more rumors, because I'll keep serving them piping hot!


 
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